Sketches and Ideation
In Thesis 2, I began conceptualizing and visually exploring how I wanted the simulation to look and how I wanted the players to interact with the simulation. I drew some flip-book-sketches to illustrate what I planned on implementing to receive feedback. The NPC moods on the side bar were determined to take up too much space as a UI element so in my next mockup, I changed them to be overhead as displayed in the short V01 slideshow below the video.